The attached log is from a different run to the above video, but also showing the same problem. You can find the 'EBOOT' of 1.01 Patch inside the 'BLUS31197' folder inside of 'GAME' (not to be confused with 'GAMES') directory. GPU: Vulkan renderer, not sure exactly which graphics settings were used in this specific example, but I have identical results whether or not I have Write Color Buffers, Strict Rendering Mode, GPU Texture Scaling or Disable Vertex Cache turned on. Drakengard 3 DLC Undub Patch (Prototype version) by Canzah and Slow for English version of the game. As such, for playing this Prequel Story DLCs Undub you'll need to temporarily remove or rename the 1.01 patch's 'EBOOT' executable file. Problem is exhibited in both Linux Mint (would need to reboot to find out version) and Windows 10.ĬPU: Preferred SPU threads 1, SPU loop detection disabled, lower SPU thread priority enabled, thread scheduler enabled ![]() The static in-game cutscenes' lines are cutting off sporadically and the incorrect lines may play back altogether (the further you progress in game, the worse it gets), the mid-game dynamic voice clips are straight-up mixed up and their playback length is decided by their localised supposed equivalents on top of. ![]() Hardware: i5 4690k 3.50Ghz, GTX 760, Windows 10, 8GB RAM. Frankly, the old undub is a pure garbage. I've got some recordings from when I had a PS3 available, so I've made a comparison video in the hopes that it's helpful. Because of the events of the first game the world was broken, requiring the Red Dragon, Angelus, to restore the magical seals and hold back the apocalypse. ![]() There is one issue that hasn't been mentioned: there's some kind of rendering glitch - looks like inverted normals - that's causing a lot of shading weirdness on the final boss. Drakengard 2 ( Undub ) Console : Playstation 2. I am generally getting getting better audio when playing on Windows with XAudio2 than on Linux with any choices of audio backend. Game is running quite well in general (except for audio stuttering when fighting more than a handful of enemies as mentioned by others, but I think there's no setting that can alleviate that on an i5 4690k).
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